AI Insights · Timothy · October 2021
Top 5 Paid Games on Android in Portugal for Q3 2021
Discover the top 5 paid games on Android in Portugal for Q3 2021, with insights into their weekly downloads, revenue, and active users.
The third quarter of 2021 saw some interesting trends in the performance of the top 5 paid games on Android in Portugal. Here’s a detailed breakdown of their weekly downloads, revenue, and active users based on data from Sensor Tower.
My Child Lebensborn LITE from Sarepta Studio experienced a varied performance. Weekly revenue started at approximately $162 at the beginning of July and gradually declined to $3 by the end of September. Downloads also decreased over the quarter, beginning at 10.2K and ending at around 1.6K. Active users followed a similar trend, starting at 15.9K and dropping to approximately 3.2K by the quarter's end.
Pou, published by Zakeh, maintained a relatively stable performance in terms of downloads and active users. Weekly downloads hovered around 2K to 2.5K, with a slight dip to 1.8K in the final week of September. Active users remained steady, ranging from approximately 59.1K to 63.9K throughout the quarter. Revenue was minimal, peaking at $7 and dropping to zero in several weeks.
Geometry Dash Lite from RobTop Games showed consistent download numbers, with weekly figures ranging between 1.1K and 1.9K. Active users saw a slight decline from 33.6K to around 28.6K by the end of September. Notably, this game did not generate any revenue during the quarter.
Pepi Hospital: Learn & Care by Pepi Play had steady weekly downloads, starting at 899 and reaching a peak of 1.3K mid-quarter before settling back to 899 in the last week. Active users increased from approximately 7.2K to 8.2K during the quarter. Revenue remained low, ranging between $1 and $3 weekly.
My Town: Police Games for kids from My Town Games Ltd saw an increasing trend in both downloads and active users. Weekly downloads began at 751 and rose to 1.1K by the end of September, while active users increased from 3.9K to approximately 5K. The game generated minimal revenue, peaking at $2 in the last week of the quarter.
For more insights and detailed analysis, visit Sensor Tower.